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Patch Note Serveur Test 14/05/2010

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Patch Note Serveur Test 14/05/2010 Empty Patch Note Serveur Test 14/05/2010

Message  hide Sam 15 Mai - 9:45

==Champions==



=== Al'Zahar, The Prophet of the Void ===

* Summon Voidling (Passive)

** After casting 5 spells, Al'Zahar summons a Voidling to engage enemy units for 21 seconds. Voidlings grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).

* Call of the Void

** Al'Zahar opens up two portals to the void, After a short delay, power erupts from the voids, dealing damage and silencing all enemies hit.

* Null Zone

** Al'Zahar creates a zone which deals the greater between a flat damage and a % of the target's max health.

* Malefic Visions

** Al'Zahar infects his target's mind with creul visions of their demise, dealing damage each second. If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and restore mana to Al’Zahar.

* Nether Grasp

** Al'Zahar grips his target in an engulfing void of energy, dealing damage each second.





===Akali===

* Smoke Bomb

** Stealth is now removed when you actually attack, rather than when you begin your attack animation.



===Alistar===

* Pulverize

** Now deals damage when the target is knocked into the air, rather than when they hit the ground



===Ashe===

* Frost Shot slow % changed to 15/20/25/30/35%, from 10/17/24/31/38%.

* Volley now fires 7 missiles, from 9.

* Enchanted Crystal Arrow

** Fixed a bug where Enchanted Crystal Arrow could stun for longer than intended

** Fixed a bug where ranks 2 and 3 slowed targets for longer than intended

** Reduced the amount of stun per unit of distance (e.g., you have to fire it from farther away to get the full stun duration)

* New spell (E) - Hawkshot: Ashe sends a scouting hawk to target location on the map, revealing terrain as it travels. Note: Ashe keeps the passive Accumulate Wealth.



===Blitzcrank===

* Power Fist

** Removed the slow particle from the affected target.

* Static Field

** Static Field's tooltip now provides the bonus damage based on the Blitzcrank's Ability Power.



=== Cho'Gath ===

* Rupture

** Rupture now deals damage on knocking the targets into the air, rather than when they fall to the ground.

* Feast

** Feast loses up to 3 stacks on death instead of all of them.



===Evelynn===

* Shadow Walk

** Stealth is now removed when you actually attack, rather than when you begin your attack animation.



=== Janna ===

* Eye of the Storm

** Cooldown increased to 12 from 10.

** AP ratio reduced to .6 from .8

** Damage buff changed to 10/20/30/40/50 from 24/30/36/42/48



=== Master Yi ===

* Double Strike

** Fixed a bug where Double Strike was represented incorrectly on death recaps.

* Alpha Strike

** Reduced the animation delay before performing Alpha Strike

* Meditate

** Reduced the animation delay before performing Meditate



=== Mordekaiser ===

* Children of the Grave

** Fixed a bug where Mordekaiser would infrequently gain health from Mace of Spades or Syphon of Destruction while Children of the Grave was on his target.



=== Nunu ===

*Visionary

** Fixed the Visionary tooltip to correctly say that Nunu gains a free spell every 7 attacks instead of 8.



=== Pantheon ===

* Grand Skyfall

** Reduced the summoner spell cooldown so that players can cast summoner spells right after Pantheon completes his Grand Skyfall.



=== Rammus ===

* Attack ranged increased to 125 from 100

* MP regen per level increased to .06 from .05

* Powerball

** Cooldown reduced to 11 from 12

* Defensive Ball Curl

** Cooldown reduced to 15 from 18

** Mana cost changed to 50 from 40/50/60/70/80

* Tremors

** Mana cost changed to 120 at all ranks from 100/150/200.



=== Ryze === *

* Spell Flux's -Magic Resistance debuff no longer stacks.

* Spell Flux's -Magic Resistance debuff increased to 15 from 12.



=== Teemo ===

* Camouflage

** Fade time reduced to 3 seconds from 4.

** Fixed a bug in which sometimes the fade time would take too long.

** When Teemo breaks stealth, he now gains "Element of Surprise", increasing his attack speed by 40% for 3 seconds.

* Blinding Dart

** Mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130.

** Cooldown reduced to 10 from 12.

** Blind duration reduced to 1.5/2.0/2.5/3.0/3.5 from 1.6/2.2/2.8/3.4/4.0.

* Move Quick

** Now only breaks when taking damage from an enemy champion or turret.

* Toxic Shot

** The first application of magic damage now occurs immediately upon hitting the target.

** Poison duration reduced to 4s from 5s (total number of applications remains at 5).

* Noxious Trap

** Fade time reduced to 1.5 from 2.



=== Tristana ===

* Updated several particles.



=== Tryndamere ===

* Bloodlust *

** Bloodlust bonus critical damage per stack lowered to 0/1.125/2.25/3.375/4.5 from 1.5/2.25/3/3.75/4.5

** Bloodlust cooldown lowered to 14/13/12/11/10 from 18/16/14/12/10

* Undying Rage

** Is now castable while CC'ed.



===Twitch===

* Ambush

** Stealth is now removed when you actually attack, rather than when you begin your attack animation.

* Deadly Venom

** Fixed a bug where Deadly Venom applies 2 debuff icons to its target.



=== Zilean ===

* Timebomb AP ratio decreased to .9 from 1.1 *

* Timebomb Now ticks 3, 2, 1 additional damage before the bomb explodes. This will trigger calls for help.



==Items==

* New Item: Bilgewater Cutlass

** +25 Attack Damage

** +12% Life Steal

** UNIQUE Active: Deals 200 magic damage and slows the target champion for 2 seconds (300 range). 60 second cooldown.



* New Item: Hextech Revolver

** +40 Ability Power

** +10% Spell Vamp



* New Item: Hextech Gunblade

** +40 Attack Damage

** +50 Ability Power

** +15% Life Steal

** +12% Spell Vamp

** UNIQUE Active: Deals 200 magic damage and slows the target champion for 3 seconds (700 range). 60 second cooldown.




==General==

* Critical chance and critical chance per level removed as a base stat. Gold value for these stats was pushed into base attack damage and attack speed per level, respectively. Average delta across all champions for these stats was +1.91 base attack damage and +.17% attack speed per level.

* New system for Armor/Magic Resistance Penetration implemented. All penetration is now percentage based and stacks with diminishing returns up to 50%. If a champion with 50% penetration attacks two targets that absorb 30% damage and 70% damage, they will only absorb 15% and 35% of the damage from the attack respectively.

* Brush on Twisted Treeline redesigned.

* The Reverse Law of Ninja Power has been changed to modify health, not damage






==Audio==



===Champions===



====Ashe====



* Fixed bug causing hit sound on Enchanted Crystal Arrow not to play



====Kennen====



* Added different hit sounds for basic attack on different materials


---------------------------------

* Ryze, Zilean and Tryndamere: These changes are experimental burst changes for the PTR. These will be changed.
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Message  hide Sam 15 Mai - 9:53

Ce que je retient :
- Nerf du bouclier de Janna cheers
- nerf d'Ash + nouveau skill ( clairvoyance? )
- Cho Gath qui ne perdra plus toutes ses stacks de festin en cas de mort
- Encore un bon boost de Rammus
- Le boost de Teemo Shocked Il va devenir imba !
- Les nouveaux items très puissant à mon gout !
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Message  hide Sam 15 Mai - 11:53

Traduction des skills :

Son Q est en fait comme le mur d'Anivia en terme de zone, range un peu plus petite: le sort fait spawn un globe à chaque extrêmité, et après une demi-seconde, il y a un rayon entre les globes, qui inflige les dégâts et silence: mega-skillshot donc, vu la zone étrange et le délai. Ratio de 0,8 environ.

Son W est effectivement l'aoe d'enigma, plus petite mais fait vraiment très mal (1% supplémentaire pour 50 d'AP, donc un scaling de malade mental, LE sort de teamfight).

Son E est un dot monocible, qui fait des dommages modérés, mais si la cible meurt pendant le dot, alors il passe sur la cible la plus proche tout en redonnant du mana. Scaling de 0,8 sur les dégâts totaux (donc 0,2 par tick). Spammable en endgame, monocible donc Rylai.

Son R est comme l'ulti de Bane: il stun un héros, lui fait des gros dommages sur la durée, mais doit se canaliser, donc le moindre mouvement brise le grip. Le problème est la range merdique, sachant qu'il doit canaliser, qu'il n'a pas énormément de HP, loin de là et aucun escape, et qu'en plus ca se cleanse / contrable aux mercurys / facilement interruptible. Il faut soit un bonus de dommages dessus, soit un drain (comme l'ulti de Bane nouvelle version, quand c'est devenu un très bon perso quoi), soit un gros boost de range, ou poser le stun dès qu'on lance le sort et mettre uniquement l'effet de dommages sur le channeling. Actuellement contre une team avec du contrôle c'est plus du suicide qu'autre chose.
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Message  Ratophile Dim 16 Mai - 8:29

Une présentation de Al'Zahar est disponible sur la WebTV Fureur
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Message  hide Dim 16 Mai - 9:54

Quelque chose qui m'avait échappé.
Vous avez vu les changements de Trynda?
De ce que j'ai compris il pourra faire son ulti même en étant stun ou slience? Evil or Very Mad
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Message  hide Dim 16 Mai - 11:05

* Invocation d'un Voidling (Passif)

** Après avoir lancé 5 sorts, Al'Zahar invoque un Voidling qui engage l'ennemi pendant 21 secondes. Les Voidlings grandissent après 7 secondes (+50% dégâts et armure) et entrent en frénésie après 14 secondes (+100% de vitesse d'attaque)

* Appel du Vide

** Al'Zahar ouvre jusqu'à deux portails vers le vide. Après une courte période, de l'énergie émerge du vide, causant des dégâts et réduisant au silence les ennemis touchés.

Cooldown : 10 secondes
Coût : 90 / 100 / 110 / 120 / 130 mana.
Dégâts : 100 / 150 / 200 / 250 / 300 (+0.8%ap)
Silence: 1.4 / 1.8 / 2.2 / 2.6 / 3 secondes.

* Zone vide

** Al'Zahar crée une zone qui cause des dégâts, choisis entre le meilleur de dégâts bruts ou d'un %age de vie maximum.

Cooldown: 20 / 18 / 16 / 14 / 12 secondes.
Coût: 90 / 105 / 120 / 135 / 150 mana.
Dégâts Min. : 25 / 35 / 45 / 55 / 65 ou Pourcentage : 4 / 5 / 6 / 7 / 8 % (+1 par 50 ap)

* Visions maléfiques

** Al'Zahar infecte l'esprit de sa cible avec des visions cruelles de leur mort, causant des dégâts chaque seconde. Si la cible meurt alors qu'elle est affectée par ces visions, celles-ci se transmettent à un ennemi proche et restaurent de la mana à Al'Zahar.

Cooldown : 14 / 12 / 10 / 8 / 6 secondes.
Coût : 50 / 60 / 70 / 80 / 90 mana.
Dégâts magiques : 80 / 140 / 200 / 260 / 320 (+0.8x ap)
Mana rendue : 10 / 15 / 20 / 25 / 30

* Emprise du Néant
** Al'Zahar empoigne sa cible dans un vide d'énergie engloutissant, causant des dégâts chaque seconde.

Cooldown : 120 / 100 / 80 seconds.
Coût : 150 mana.
Dégâts magiques : 250 / 400 / 550 (+1.5xap)
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Message  Chill Dim 16 Mai - 12:42

=== Pantheon ===

* Grand Skyfall

** Reduced the summoner spell cooldown so that players can cast summoner spells right after Pantheon completes his Grand Skyfall.


Gnuh ? Shocked
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Message  Askary Dim 16 Mai - 12:47

En gros, quand tu lançais l'ulti de panthéon , t'as un cd sur les sorts d'invocateur pour éviter des les lancer pendant ton saut/pendant qu'on te voit pas. or il était trop long et du coup, les sorts d'invocateur était disponible trop tard. Ils ont donc réduit le temps d'indisponibilité des sorts d'invoc pendant l'ulti de panthéon
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Message  hide Ven 21 Mai - 10:30

Askary une bonne nouvelle pour toi, ils vont mettre un ratio d'AP sur le coup de bide de Gragas.
Gragas Ap cheers
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Message  Askary Ven 21 Mai - 15:50

OUAIIIIIIIIS ! GRAGAS GRAGAS ENCORE PLUS IMBA
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Message  hide Dim 23 Mai - 11:05

Voilà les changements supplémentaires :

Evelynn
Base Stats
Movement Speed increased to 320 from 315
Base mana regeneration increased to .95 from .78
Mana regeneration per level increased to .08 from .05

Determined Killer
Old effect removed. New effect reduces damage taken from area of effect attacks by 30%

Hate Spike
Damage increased to 40/55/70/85/100 from 25/40/45/60/85
Mana cost lowered to 8/10/12/14/16 from 8/12/16/20/24

Shadow Walk
Stealth is now removed when you actually attack, rather than when you begin your attack animation
Duration is now 30/35/40/45/50 from 20/30/40/50/60

Ravage
Magic and Armor reduction from this effect no longer requires Evelynn to be behind her target

Malice and Spite - reworked
Changed to 90/75/60 second cooldown from having required an enemy champion to die to become usable
Now gives 20/30/40% cooldown reduction for the duration
Gives 20/25/30% movement speed for the duration
Restores 25% of Evelynn's maximum hit points and mana upon killing an enemy champion, and half of that amount on assists


Morgana

Morgana
Soul Siphon (passive)
Now grants 15/25/35% Spell Vamp (as detailed below, works at 33% for Tormented Soil and Soul Shackles).
No longer works with non-spell damage (Sunfire Cape, Thornmail, etc)

Gragas

Body Slam now has an AP ratio of .5

Soraka

Astral Blessing
AP ratio reduced to 0.9 from 1.
Wish
AP ratio reduced to 1.5 from 2.

Taric
Increased base damage to 58 from 56.
Increased base damage per level to 3.5 from 3.3.

Items :

Dernier souffle
Bonus damage decreased to 10 from 20.
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